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Six Easy Hacks to Create a Compelling Story for Your Game (Even if You’re a Terrible Writer)

By Jay Rooney So you’ve decided to build a game. You have your genre, gameplay loop, visual theme, and monetization strategy down pat. All you need to do now is sit down and start writing… the story. Yes, the story. Yes, even if you’re not working on an RPG, visual novel, or point-and-click adventure game. And yes, even if your game’s a simple platformer, or … Continue reading Six Easy Hacks to Create a Compelling Story for Your Game (Even if You’re a Terrible Writer)

How to Prototype a Game Using Only Your Voice

A Word Prototype is one of the simplest prototyping techniques out there, and it involves pretty much exactly what it sounds like. Rather than coding an actual playable version of the game, AKA a Digital Prototype, and rather than getting crafty with a representative mockup of the game, AKA a Paper Prototype, the Designer simply invents some stuff on the fly and speaks it out loud.  Continue reading How to Prototype a Game Using Only Your Voice

Interview with Tony Sharma

Interview with: Tony Sharma

By: Jay Rooney Indie Game Academy’s professors offer priceless insights into the games industry more broadly, as well as what goes into making an individual game. Level 3, Cohort 4’s first professor, Anthony (“Tony”) Sharma, is an industry veteran, currently working at Wizards of the Coast. In addition to attending his lecture, I was fortunate enough to sit down and chat with him about games, … Continue reading Interview with: Tony Sharma