A few weeks ago I wrote a post about managing remote teams in which I mentioned “Celebration” as one of my top three tips. Today one of our community members asked me how I go about celebrating my team. Here are a few ideas! Continue reading How To Motivate Your Remote Team
A new age question I hear a lot is “How do I run a remote team?”
Well! It’s a tricky one. But I am pleased to say that I have run a heck of a lot of teams entirely online, for the most part successfully. As I sit here sipping my coffee, I have compiled 3 quick hints for you to do it yourself well. Continue reading How Do I Run a Remote Team?
By Jay Rooney So you’ve decided to build a game. You have your genre, gameplay loop, visual theme, and monetization strategy down pat. All you need to do now is sit down and start writing… the story. Yes, the story. Yes, even if you’re not working on an RPG, visual novel, or point-and-click adventure game. And yes, even if your game’s a simple platformer, or … Continue reading Six Easy Hacks to Create a Compelling Story for Your Game (Even if You’re a Terrible Writer)
A Word Prototype is one of the simplest prototyping techniques out there, and it involves pretty much exactly what it sounds like. Rather than coding an actual playable version of the game, AKA a Digital Prototype, and rather than getting crafty with a representative mockup of the game, AKA a Paper Prototype, the Designer simply invents some stuff on the fly and speaks it out loud. Continue reading How to Prototype a Game Using Only Your Voice
For most of my life, the word “developer” was synonymous with “coder” in my mind. It was only very recently that I realized that term was so much broader. Continue reading How I Built a Full Game Prototype Without Writing a Line of Code
By: Jay Rooney Indie Game Academy’s professors offer priceless insights into the games industry more broadly, as well as what goes into making an individual game. Level 3, Cohort 4’s first professor, Anthony (“Tony”) Sharma, is an industry veteran, currently working at Wizards of the Coast. In addition to attending his lecture, I was fortunate enough to sit down and chat with him about games, … Continue reading Interview with: Tony Sharma
With the first post of our blog, we’re happy to announce that our 4th Cohort of Level 3 has officially begun! If you are new to Indie Game Academy and what we do, Level 3 is our game development bootcamp, where students will learn how to run a succesful gamedev studio and publish a monetized game during the course of 3 months, during which they’ll … Continue reading Level 3 Cohort 4 has begun!