Before Twitter, people used to get their news just fine. Gamedev podcasts, videos, and blogs are more than enough to keep getting your industry news … More Game Devs: You Don’t Need Twitter for News, Marketing, or Networking
By Willem Delventhal. The top 3 tips to help you break into the video game industry, developed with hundreds of graduates from the Indie Game Academy. — # 3: Apply now, … More Top 3 tips to get into the game industry
By: Jay Rooney Google’s shocking-but-not-really-that-shocking decision to pull the plug on Google Stadia is like bankruptcy, or societal collapse, in that it happened two ways: gradually, and then all at … More What Google Stadia’s Demise Means for Indie Developers
A few weeks ago I wrote a post about managing remote teams in which I mentioned “Celebration” as one of my top three tips. Today one of our community members asked me how I go about celebrating my team. Here are a few ideas! … More How To Motivate Your Remote Team
A new age question I hear a lot is “How do I run a remote team?”
Well! It’s a tricky one. But I am pleased to say that I have run a heck of a lot of teams entirely online, for the most part successfully. As I sit here sipping my coffee, I have compiled 3 quick hints for you to do it yourself well. … More How Do I Run a Remote Team?
By Jay Rooney So you’ve decided to build a game. You have your genre, gameplay loop, visual theme, and monetization strategy down pat. All you need to do now is … More Six Easy Hacks to Create a Compelling Story for Your Game (Even if You’re a Terrible Writer)
A Word Prototype is one of the simplest prototyping techniques out there, and it involves pretty much exactly what it sounds like. Rather than coding an actual playable version of the game, AKA a Digital Prototype, and rather than getting crafty with a representative mockup of the game, AKA a Paper Prototype, the Designer simply invents some stuff on the fly and speaks it out loud. … More How to Prototype a Game Using Only Your Voice
For most of my life, the word “developer” was synonymous with “coder” in my mind. It was only very recently that I realized that term was so much broader. … More How I Built a Full Game Prototype Without Writing a Line of Code
By: Jay Rooney Indie Game Academy’s professors offer priceless insights into the games industry more broadly, as well as what goes into making an individual game. Level 3, Cohort 4’s … More Interview with: Tony Sharma
With the first post of our blog, we’re happy to announce that our 4th Cohort of Level 3 has officially begun! If you are new to Indie Game Academy and … More Level 3 Cohort 4 has begun!